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Dungeon Generation Taverns and Lodging Beings and Bargains Worldbuilding and Effects Travel and Weather Legendary Items Class Specific Items Setting Specific Items Books and Trinkets NPC Items and Pickpocket Loot Misc Items Injury, Disease, Curses, and Madness Local Events Long Rests Encounters Roleplaying Character Building NPC Building Magic Stuff Other

Dungeon Generation

A Dungeon Door

A door made of glass with several bells hanging from both sides. Any intruders would definitely regret smashing it and alerting the dungeon monsters.

A Dungeon Room

You enter a small room and your steps echo. Looking about, you're uncertain why, but then a wall vanishes and reveals an enormous chamber. The wall was an illusion and whoever cast it must be nearby!

Dungeon Graffiti

A picture of a gelatinous cube eating a person.

Epitaphs

In memory of Kevliss the Unrestful. His works completed, may he finally find rest.


Taverns and Lodging

The Tavern Keeper

Sweeps - An animated broomstick that serves drinks and cleans the tavern 24/7. This would be extremely advantageous if he werent so incredibly clumsy. He was made by the previous owner and now the current owners dont know how to get rid of him.

A Drunken Boast

I once ambushed a mimic with my disguise.

An Inn Patron

Nepason Burke - An Eldritch knight and half of Burke and Habbes, a famous adventuring duo from twenty years ago. Eprim Habbes is now a Lord and a General. Burke has chosen the quiet life, and seems content with his choice.

A Bard Sings

Adam the Easygoing - A relaxed song telling the tale of the titular Adam, a large, pudgy human paladin with an odd knack for befriending those he defeated in combat.

A Tale From An Old Adventurer

Never wake a sleeping Gnome. Im not kidding about this. Sure, you know not to wake a Barbarian, liable to get your arms chopped off, but Gnomes are worse. They can cast spells before theyre fully awake, see? Still half dreaming. You havent regretted a decision quite like getting polymorphed first thing in the morning.

The Local Drink

Belbuck: A transulent green, spearmint beer favored by halflings.

Tavern Food

Ice cream. Cooled by a business savvy winter wolf who is partners with the taverns ex adventurer owner.

Baked Goods

Amaranth biscuits yield a subtle nutty flavor that goes well with many spreads.

Meal Made From Monster Parts

Cave Fisher Sushi: As some of you may know, Cave Fisher blood ignites if exposed to flame or excess heat, therefore the best way to prepare it is to cut the meat into sushi sized pieces and drain as much blood as possible from the flesh before igniting and letting the excess blood burn off, lightly flaming the sushi for perfect preparation. Serve on Sushi rice with soy sauce.

Tavern Encounter

A Tabaxi hunter set up in the corner offers to sell the party wild pheasants and other game birds for the Tavern cook to make.

No Tavern But A Colorful Host

A not-quite-right young man with ambitions to become a psychologist. Asks far too many personal questions, then goes off on rants about what he thinks shaped his guests to the people they are today. Total quack psychologist, doesnt know what hes saying at all.


Beings and Bargains

A Deity

Old Gnath, the God of Teeth. All teeth were borrowed from Old Gnath, and some day Old Gnath will come to reclaim them. Children and pugilists leave the teeth they lose under their pillows at night to hold that day at bay. The phrase you are what you eat was inspired by the power of Old Gnaths rare priests, who can transform into the things they consume.

An Angel

Mordellico, the Taker: He visits battlefields, plague stricken cities, and areas of mass death. He searches for those who show great bravery in the face of their suffering and guides them to his realm. The reason why he takes these souls are as varied as those he chooses.

A Ghost With Unfinished Business

Murder their former spouse.

A Demonic Physical Trait

This demon seems completely human, but its reflection is that of a hideous monster.

Evil Contract Asking Price

The fiend wants one fingernail from your non-dominant hand. It pulls them out with a pair of shiny, black pliers. The fingernail never grows back. Complication: that's a really damn creepy thing to ask for. Why in the Nine Hells did they want a fingernail? What are they doing with it? Ugh. That's gonna bother you.

A Demon Lord

RALGAD - The Repentant: One thousand years ago, Ralgad was the Lord of Lies but was defeated and imprisoned within a stone. He was held for centuries by a holy order of paladins who were eventually able to convince him to repent of his sins. Ralgad now works diligently to subvert other demon lords evil machinations. Of course, there are those who believe that Ralgad is as evil as he ever was, and this is simply another lie. Others say his selfless actions prove his good intentions. But only time will tell

A Familiar Or Pet

A cat-sized Praying Mantis.

A Fey Bargain Cost

Water always feels very cold to you.

A Boon From Magical Water

The waters noises sound faintly like a rich orchestra playing. Any player drinking this water is convinced they are in a musical, and have an irresistible urge to join in with the melody (which changes with the topic of conversation, sad conversation = tragic music, making a plan = montage music) which gains them advantage on any charisma skill checks. Any character who tries to ignore this becomes distracted through not syncing with the music, and takes disadvantage on all charisma skill checks. DM's discretion as to whether any of the other characters hear the overtures.


Worldbuilding and Effects

Secret Societies

A hidden underground elf City, not drow, just wood elves who would prefer to be left alone. They mostly hunt but they also sell beautiful bone and wood carvings in nearby towns. Their City was once a valley, but, using their druid and ranger members, they had trees grow over the top. Now noon is as twilight, and twilight is as night.

Marks of Darkness

You gain a halo of fire or hellish light.

Fantasy Drugs and Their Effects

Fates Hair: a flowering plant with long sinewy fibers much like hair inside the flower. When consumed you feel intense euphoria, and have a type of clairvoyance leading you to the next noteworthy encounter fate has planned for you- ahead of schedule. But, is it accurate or merely a hallucination?

Random Potion Effects

You gain a mild fear of arrows.


Travel and Weather

Forest Locations

A grove with 12-feet-tall lilies. A DC13 perception check allows one to hear noises coming from inside one such lily. Upon inspection, an elven couple is inside the flower having fun in the pollen.

Art Along The Path

A tree along the side of the path has been grown into an unnatural pattern. The trunk has split into several branches, the outermost forming a diamond shape, and the inner ones forming holes around on another in a sort of weaving pattern. The branches all recombine to form the trunk after the diamond pattern and the rest of the tree appears to be normal.

A Ship Name

Lady of Black Waters

Sailing Conditions

It is raining cats and dogs. All the meowing and barking is going to get annoying very quickly. The cats and dogs that land on deck seem ready to go to war.

A Sailing Event

An orc scout ship is seen in the distance, traveling fast towards the ship.

Flight Conditions

It’s raining men.

Magic Weather and Storms

Doppelganger Rain: The party caught in this weird rain is forced to fight a doppelganger of themselves. The duplicates disappear when the rain ends, so running is an option.

Shadowfell Side Effects

Some living beings have shadowy black sandglasses floating over their heads, counting down their time until death. By investigating the sandglasses, you may occasionally be forewarned of impending localized mass deaths or take action to prevent someones premature death. You cannot see your own sandglass nor those of your companions, but you absolutely know they are there, counting.


Legendary Items

Artifacts of Great Power

The Lost Battle Standard of Vandria Gilmadrith: Elves are drawn to this banner which doubles as a war hammer with an extra long handle. The divine nature of this artifact means different spell effects can occur. Stories tell of clouds of fire obliterating armies, or a ray of light has smote ruin from across the battlefield. Destroyed by: The core of the standard is corruptible with the essence of an elven god of a chaotic alignment.


Class Specific Items

Paladin Items

Necklace of Purity: This necklace glows faintly at all times unless the user is non-good alignment, is diseased, is cursed, or has stolen items on them.

Rogue Items

A round, flat disk that, when thrown, will create a minor illusion to distract from looking at the thrower’s direction. The harder the rogue is able to throw the disk, the greater the distraction.

Druid Items

Wild Root: When planted overnight near your camp it spawns thorned vines that encumber any enemies near the side of the camp you plant it on. In the morning the runners and vines dry and you can dig up the tubers for breakfast and keep a couple for the next time you go camping. The night air smells of jasmine.

Bard Items

Perfect Stillness - This strange instrument appears to make no sound when played; however, all those listening become hyper-aware of all of the sounds around them.


Setting Specific Items

Aquatic Items

Turtle Shell Lyre: Stringed instrument, beautiful but finicky. A good performance with this sounds twice as nice, but a poor one is insultingly bad.

Mad Scientist Items

A chalk line drawn on the floor with the words minimum safe distance drawn in front of a (cage, glowing crystal, strange device, strange plant).

Haunted House Items

A dagger made of a strange black metal with blood red runes, rest on a small alter held up by skulls.

Black Market Items

A skull that produces a constant flow of ash from its sockets; produces one pound of ash per minute.

Magic Items With Sentimental Origins

A pair of ornate chessboards with pieces made of ivory. The pieces are enchanted to move via vocal commands and any move on one board is mirrored on the other. The possession of a prince and princess of two opposite, warring states.


Books and Trinkets

A Random Book

Convergence of Eigen-Tensor Continuations in Infinite Dimensional Kismet-Hazard Prognostications

Mysterious Trinkets

A small smooth stone that seems to hum and vibrate when near a rakshasa.


NPC Items and Pickpocket Loot

NPC Pocket Item

A small pouch of nuts and dried meats.

Ogre Pocket Item

Huge Frog


Misc Items

Dangerous Gnomish Inventions

Havel’s Handy Hoppers: A bag of caltrops that bounce around like rubber balls once thrown.

Cultist Items

Food: hardtack and moldy cheese for destitute low ranks, wine and a small delicacy for higher rank.

Hag Lair Item

A large alembic which is currently distilling a medium ochre jelly.

Arrow Types

Arrow of Delay - when fired the arrow freezes in place mid-air, thawing one round later and targeting the original targeted location. In addition to normal damage, on a hit the target is frozen in time for one round, unable to take any actions.

Masks

Mask of Brutality - This mask resembles a growling devils face shaped from a single piece of a dark grey metal, save that the eyes and mouth are covered by bars like a prison cell. The mask, when put on, immediately deals 1d8 damage to the wearer as sharp needles pierce the skull and begin pumping a potent alchemical mixture of growth hormones and other substances into the cranial cavity, fiendish in nature. 2d6 rounds afterwards, the wearer gains a +5 boost to STR as their muscles bulge and swell, and their bones thicken. However, the mixture introduced into the wearers body results in an equal penalty to INT, reducing the wearer to a drooling, beastly hulk. Removing the mask deals 2d8 damage to the wearer as the needles tear free of the skull; the effects of the mask wear off after a long rest.

Weapon Runes

Rune of Safety: Renders the edges/points of the weapon dull when children touch the weapon.

Magical Weapon Properties

Spirit Binding: Two times per long rest, a creature slain by the weapon can be raised as a ghost controlled by the wielder.

Recharge Method For Magic Items

Bring the item to somewhere it has never been.


Injury, Disease, Curses, and Madness

Zero HP Injuries

You suffer from intense dizziness, and must make a DC 10 saving throw or fall prone.

Diseases

Beard Agnosia - You lose the ability to recognize a beard. You have great difficulty recalling or describing a beard, or noticing that somebody has grown or shaved a beard. In advanced cases, sufferers of beard agnosia can be looking at themselves in the mirror and be unable to tell whether they just shaved off their beard or theyve gone a month without shaving it. Fortunately, this disease is less common in men than women. Unfortunately, it is more common in dwarves.

Curses

Curse of Popularity - In populated area with non-hostile NPCs, everyone knows who you are and will not leave you alone. Roll a charisma check/save (DC varies). If failed, you are viewed in an unfavorable light. If passed, you are viewed in a favorable one.

Hallucinations

Everything is a mimic. Make a wisdom saving throw whenever you are entering a room. On a failed save, attack a random piece of furniture. After rolling 5 saving throws, lose this condition. Reapply the condition if you actually attack a real mimic.

Insanity Effects

The affected person seems to think they have switched bodies with the first person they see every day.

Indefinite Madnesses

I can’t remember large portions of my previous life, and I’m not sure I can trust what I do remember.


Local Events

Local Fair Activity

Midsommar Maypole: Here, drink this. Bad things start happening.

A Fortune Teller

The mother has disguised herself. Her babe is lost and will not return. She will nurse no other.


Long Rests

Long Rest Events

A vicious storm begins to brew in the area. Raging winds and torrential rain begin to fall.

You Wake Up Without

Nose


Encounters

Non Combat Urban Encounters

A young nobleman is trying to beat his drinking habit. He wants you to stay with him and not let him drink.

Social Encounters On The Road

A Green Hag, offering a reward for revenge on those who tricked her.

Beach Encounters

Mud slurries obscenely here. A water elemental and an earth elemental in a forbidden tryst. They’ll offer a modest bribe to get you to forget what you’ve seen, but plot sudden, stalking violence if you try to haggle or refuse. Don’t trust sand or saltwater after you’ve provoked them.

Scary Forest Encounters

Crows are screaming at each other as the party enters the woods. Increasingly, the screams sound like words, demanding blood.

Nordic Viking Encounters

A young man claims to be the son of Odin and is backing up that claim by conquering nearby townships. He wields a +3 spear that flies back into his hand after he throws it and give him True Sight (it’s a relic he found)

Desert Encounters

The party comes across a sand filled Warforged. Cleaning it out results in it coming to life and becoming your body guard.

Jungle Encounters

A cracked and erroded stone alter has been left to the jungles growth, creepers cover almost all of the blood stained stone.


Roleplaying

Warm Up Roleplaying Questions For Players

Has your character ever been in love?


Character Building

Character Background

Your father was a blacksmith, but hes not truly your father. Your mother cheated on him years ago and he knows it. Whether its true or not youll never know. He hates you for it nonetheless. He did the bare minimum a father needed to do until you were old enough then kicked you out despite your mothers pleas. You stole the greataxe(or preferred weapon) he was withholding until the customer paid and left your old life behind.

Dwarven Clans

The Dûnhark

Aasimar Traits

If you ask a direct and honest question, people are made visibly uncomfortable by telling you a lie or hearing one being told.

Dwarven Traits

Wont eat anything that is not Dwarven Cuisine.

Dragonborn Traits

The dragonborn has dry patches of grey scales that occasionally sluff off.

Unique Elven Traits

Elven books are circular, with pages fixed around a central spine like spokes of a wheel. They therefore have no beginning or end, and are kept in wooden cases to prevent damage.


NPC Building

Interesting Boss Mechanics

Alas poor Yorick - The skeleton boss has no head of its own. Instead it uses the skulls of others as a substitute. When it wears someone elses skull, the boss gets all of their abilities and their appearance. Taking enough damage causes the bosss current skull to explode. The boss should cycle through several different classes, helped by minions bringing hidden skulls. Eventually it runs out of skulls and attempts to flee, but like the proverbial chicken with its head cut off, cant tell where it is going.

Annoying Unhelpful NPCs

An incompetent shepherd who has blocked the road with sheep for several miles. ”Sorry, they kinda do their own thing.”

Civilian Warforged

Hitch: A mobile hitching post that provides horses with water, oats, and salt licks. Their body rotates 360 at the waist. They have four spidery legs. Each leg can extend 5 ft. above the knee and the knees can lock in place at 90 degrees to create up to four (intersecting) hitching posts.

Shopkeepers and Merchants

Armiton, very calm minded human who sells the crops he grows on his farm. His workers are all homunculi.

Maximum Security Prisoners

Clara - A human paladin. Recruited into the military, she was driven mad by the trauma of war and turned oathbreaker. Jailed for the same incident as Axe Hands, having used her healing abilities to keep their victim from bleeding out after being dismembered. Lives to see people suffer but remembers enough of her pre-oathbreaker life to maintain a kind, innocent facade when it suits her.


Magic Stuff

Unique Magical Services

Supernatural Tracker - For a small sum, a local druid offers to track anyone of your choosing in the local forests. He employs creatures on land and air to stealthy track a target for up to 24 hours. A scribe will transpose the animals description and location of the events on paper for a small extra fee.

Summoning Mishaps

A small mist appear that follows the summoner for 1d4 days. It is completely harmless but every9ne that passes through it starts coughing.

Teleportation Mishaps

You each end up with a familiar that guided you out of a pocket dimension while in transit.

Wild Magic Surges

The target is effect by the same spell twice. The caster still uses one spell slot. If the first casting is within the casters control (ploy morph, alter self), the second effect is totally random.


Other

Detect Thoughts Results

Noble Ball Gossip

I heard she is redecorating her home for the third time this year!

Riddles and Answers

When one does not know what it is, then it is something. When one knows what it is, then it is nothing. Answer: A riddle.

Murder Mystery Plot Hooks

In a locked basement, in an abandoned house, a skeleton/corpse is found starved to death. In their own words, carved into the walls they wrote who their killer is, but time has worn it away. Finding out would depend on finding the identity of the prisoner and discovering their history in the town.

Ridiculous Famous Legends

Beware of the Merminotaurs! They will sink ships without warning and eat their captives. Some folk will tell thee theres no such beast, but Ive seen em! Half-shark, Half Minotaur, they are, and terribly deadly!