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Dungeon Generation Taverns and Lodging Beings and Bargains Worldbuilding and Effects Travel and Weather Legendary Items Class Specific Items Setting Specific Items Books and Trinkets NPC Items and Pickpocket Loot Misc Items Injury, Disease, Curses, and Madness Local Events Long Rests Encounters Roleplaying Character Building NPC Building Magic Stuff Other

Dungeon Generation

A Dungeon Door

Half of a door suspended in space. Only one side exists in this reality. Trying to walk around the back reveals only air.

A Dungeon Room

You smelled smoke as you moved down the hall, and rounding the corner into this room you see why. Every surface bears scorch marks and ash piles on the floor. The room reeks of fire and burnt flesh. Either a great battle happened here or the room bears some fire danger you cannot see for no flames light the room anymore.

Dungeon Graffiti

Dwarves Suck written 8 feet up a wall.

Epitaphs

Here lie the nightmares of a child. Sealed within the coffin. [Coffin contains a doll.]


Taverns and Lodging

The Tavern Keeper

Rondo “Double Dizzy” Thimblebottom: A retired Gnome Ranger Beastmaster who hung up his adventuring cap after his lifelong friend and pet Giant Badger, Dizzy, was slain in combat. He’s now the proprietor of Dizzy’s Pub, a dive-y but well-loved pub by locals who come to hear Rondo recount tales of his adventuring days, some comical, some downright frightening. A giant painting (by gnome standards, it’s only 60”x48”) of Dizzy curled up resting under a tree is adorned above a fireplace in the pub.

A Drunken Boast

I once threw a minotaur so far, he landed in a different kingdom.

An Inn Patron

A red dragonborn sits at the bar in fine clothing and is ordering strange drinks. If talked to enough (and if hes drunk a bit too much) hell tell you hes on a quest to prove himself to the clan.

A Bard Sings

Sir Dalloway the Duelist - A song from a hundred years ago, poking fun at nobles and fragile honor. It was once considered unlawful to sing it in polite company, but it is now a popular folk ballad that is quite catchy.

A Tale From An Old Adventurer

Never underestimate a Kobold, ye hear? Me brothers in arms wound up as food in thier cook fires, and Id be there too ifn I didnt high-tail it the moment I saw those first traps! Oh, aye, you call me a coward, but Ill neer go down any hole wherest Is spect them scaly buggers to be lurkin! Yous best be doin the same as I, and mind yourself! Mark me words!

The Local Drink

Gnome Golden Light: A lightweight beer with flowery accents.

Tavern Food

Our local brewer has been experimenting recently. And by experimenting I mean trying to make alcohol out of every fruit they can get their hand on. If youve never tried watermelon wine, nows your chance.

Baked Goods

Dwarven ale bread is a very dense but flavorful bread made from ales and stouts (generally of dwarven make). Despite being baked, the potency of the drinks used in its making can still provide the eater a slight buzz when consumed. Often used as a desert in many northern kingdoms and tribes.

Meal Made From Monster Parts

Water Elemental Juice: The fluid harvested from a living water elemental has been known to retain effervescent properties after being harvested due to residual magic power left over in the collected sample. Water elemental juice can be mixed with anything from potions to fruit juice to make a refreshing bubbly beverage. It is suggested to not drink the substance without dilution.

Tavern Encounter

There’s a haggis eating competition. Winner gets free whisky till sunrise.

No Tavern But A Colorful Host

A large family of gnomes. They are quite welcoming to guests, and serve dishes upon dishes of rich, steaming food at their meals, often accompanied by the father and the older sons singing.


Beings and Bargains

A Deity

Lokysos, the God of Rain - Lokysos takes the form of a colossal water elemental. Farmers who worship Lokysos leave small empty bowls in the middle of their gardens, to signal to Lokysos that they need water for their crops.

An Angel

Vinnas, Angel of Foresight - 54 with short dark hair and a small round face, glasses, disgustingly well muscled, huge shoulders, no neck. Short man syndrome in full effect. Will talk seriously and purposefully about subject at hand, but will 100% fight you if you make cracks about his height. You dont even know, seriously bro, hell mess you up, hes crazy.

A Ghost With Unfinished Business

Make sure their family is moved to a better settlement with greater opportunities.

A Demonic Physical Trait

This demon’s stomach is furry. On closer inspection they are small quills.

Evil Contract Asking Price

The fiend requires as its price that you have a recurring cold. It doesn't hamper you mechanically (or perhaps gives only a small disadvantage to pure CON checks, of which there are few), but you are Always. Sick. Your companions notice it, NPCs notice it; it feels like you have Fantasy Allergies and no restorative magic can remove it. Complication: The fiend had a powerful curse bestowed upon itself, and has found a way to gradually rerout and 'metabolize' that curse through you. After 1/5/10/50 years of dealing with this cold, one day you wake up to find that it is gone once and for all. However, the fiend is now no longer restrained by its curse. It shows up to thank you for your assistance...and perhaps, for good or ill, it does something more.

A Demon Lord

IROHANA - The Benevolent Queen: Irohana appears as a travelling healer, but while she heals people, she also curses them to slowly turn into demons.

A Familiar Or Pet

A small cat-sized Owlbear that has a natural aptitude for finding things (+1 on investigation rolls). Like most Owlbears it has a large appetite and is almost constantly hungry. If its left unfed for too long it tends to be temperamental (doesnt help in investigations) and, for some reason, makes attempts to eat the shoes of the spellcaster.

A Fey Bargain Cost

Lose all memories of a loved one. This loved one may be from the character's past, or a future loved one. Tough to recognize, unless this character disagrees with the number of people in a group.

A Boon From Magical Water

The water is extremely cold to the touch. Trying to drink the water causes you to choke profusely until you throw up a massive cloud of freezing mist. For the next 24 hours you gain a breath attack that deals 1d8 cold damage in a 15 foot cone. If you are a dragonborn that already has a cold breath ability, the damage is doubled. Drinking anything hot or eating anything spicy ends this ability.


Worldbuilding and Effects

Secret Societies

The Medusa Cult: A cult of blind cultists who worship a Medusa. They cant see her, so they dont get any problems when living with her.

Marks of Darkness

There is a literal gaping hole in your chest where your heart used to be.

Fantasy Drugs and Their Effects

Faerie Food: There is a longstanding piece of wisdom, which says that you should never eat food offered to you by a faerie. This is absolutely true; in the Feywild, magic is so commonplace that cooking is considered its own school of magic, a mix of enchantment and illusion. Such food when eaten provides a taste that is far beyond anything a real tastebud could ever feel, and addiction is fast, difficult to resist and often lethal as mere mortal foods are not even considered food to an addict. Addiction is generally permanent, but can be cured slowly by a specialist who slowly drops the quality of food an addict ears until they can handle mortal foods again. Alternatively, if the food was eaten only once, a well-placed Modify Memory spell may cure the mental dependence.

Random Potion Effects

The potion contains a highly flammable see-through fluid that can explode when intensely moved, dealing 1d4 damage per quarter of a liter around 2 meters (+1 every half a liter). Can be used to create fire or shrapnel based explosives.


Travel and Weather

Forest Locations

A crashed airship which is stuck in a few trees and has grown in.

Art Along The Path

The trail opens to a cliffs edge, overlooking the village ahead, rolling patches of farmland quilt the land below. A tall church tower rises up from between the wooden homes. A gust of wind pulls across the land, making a ridge of bowed plants and curling the smoke from the chimneys.

A Ship Name

The Killing Joke

Sailing Conditions

Clear sunny skies no wind

A Sailing Event

One night, the sea is calm and quiet as a small life boat approaches the ship head on. Your ship steers to avoid destroying it. As you pass it you see a wirey old man with white hair and mustache rowing hypnotically. He’s facing backward with wide eyes, staring off into the distance, and with a shiver in his voice he repeats “the black…. the black”.

Flight Conditions

Thin golden clouds cover anything passing through the area. These clouds are composed of swirling flurries of a highly reflective glitter-like materials. Creatures entering these areas become blinded and, if invisible, are outlined. The highly reflective nature of the glitter make stealth excessively difficult.

Magic Weather and Storms

Chaotic Sun: A partial eclipse which can create illusory amalgamations. Creatures who are chaotic recieve a bonus while lawful creatures are penalized. The bonus/penalty does not apply if the creature is in shade.

Shadowfell Side Effects

You are now mildly sunlight sensitive. You sunburn easily. Unattenuated bright sunlight causes you disadvantage on perception checks.


Legendary Items

Artifacts of Great Power

The Brain Staff: A long wooden staff with a pink orb on one end. It can efortlessly control the minds of any monster it’s user desires, and is able to control an infinite number of creatures at once. The user can give it simple instructions that the beast will follow until the day it dies, and keep commanding it. Destroyed by: The Staff is also able to control the minds of creatures emotionally bound to people, like pets and familiars. However, the person who the creature was bound with can attempt to break the spell by making the monster recognize him/her (which would take some time and Wisdom checks). When that happens, both the staff and it’s user are overpowered and explode in a 300 feet radius.


Class Specific Items

Paladin Items

The Justiciars Noose: this beautifully wrought torc grants the wearer the ability to cast Zone of Truth as a free action at will. If the wearer knowingly lies, the torc starts to constrict, strangling the wearer for 1d6 cumulative per round unless removed with a DC 15 strength check.

Rogue Items

A Get Out of Jail Free Card - An empyreal blessed card that only appears to be a simple rectangle card made of stock paper. For one use only, presenting this card to a guard will release the bearer from imprisonment. This card may be kept until needed or sold. (DC 25 Charisma check or according to DMs discretion)

Druid Items

Breastplate of the Arch-Druid: The skill of the smiths who fashioned this out of petrified black ironwood has been lost to time. Truly a one of a kind piece of armor. The face of the Green Man is carved on the front and is said to whisper wisdom to the sleeping owner every night.

Bard Items

A jaw harp carved from a peacocks bone. Can cast feather fall once per day. The performer has a faint image of a peacocks tail appear behind them when playing.


Setting Specific Items

Aquatic Items

Anglerfish Circlet: A reddish copper circlet with a blue gem set in the front and adorned with small, sharp teeth. Requires attunement, and lets the attuned player turn on or turn off the gem, as if using the light spell. The light has no duration limits, but will go dark if unattuned and doesnt require concentration.

Mad Scientist Items

A glass container with a pink liquid that seems to be alive.

Haunted House Items

Nineteen knives stuck in the wall in a smiley face.

Black Market Items

A dagger that always misses the target. Excellent for screwing over that special someone.

Magic Items With Sentimental Origins

Two rings with a small ruby set in each. When pressed, the emerald makes the other ring warm up slightly. Crafted by a travelling jeweler so she could communicate to her lover when she was thinking of him.


Books and Trinkets

A Random Book

On Monstrous Races - Discusses whether monstrous races should or should not be allowed into society

Mysterious Trinkets

A blank sheet of paper that cannot be destroyed by anything. If you write on it the words disappear and an answer is written down by an invisible hand.


NPC Items and Pickpocket Loot

NPC Pocket Item

A crystal eye, always warm.

Ogre Pocket Item

Mushrooms


Misc Items

Dangerous Gnomish Inventions

The Quick Carver: A large very sharp knife. When the blade meets resistance, it begins to vibrate to aid in cutting. This may allow the knife to cut through harder objects or to cut through more material faster. The strength of this vibration is random though. When a character uses this knife roll a D20 -5 to determine the vibrations DC. The character must roll a Slight of Hand (DEX) save against this DC. On a failed save the character or another nearby creature or object takes 1d6 slashing damage at the DMs discretion. WARNING - It is not advised to sheath this knife.

Cultist Items

A human organ, presumably to be used in a ritual.

Hag Lair Item

The shadow of a rat on the floor, which moves as a normal rat would. However, there is no rat, not even an invisible one.

Arrow Types

Screamer Arrow - A transparent, fragile arrowhead filled with volatile sonic energy causes this arrow to mildly vibrate at all times. On a hit, the arrowhead shatters and releases a ear shattering scream. Instead of dealing traditional damage, all creatures within a 30 foot radius of the arrows point of impact must make a Constitution saving throw. A creature takes take 2d8 thunder damage on a failed save, and half as much damage on a successful one. A creature made of inorganic material such as stone or metal has disadvantage on this saving throw. Any nonmagical objects that aren’t being worn or carried also take the damage if they are in the radius.

Masks

Luchador Masks: take advantage on grapple and acrobatics checks.

Weapon Runes

Rune of the Cockroach: Grants advantage to the survival skill.

Magical Weapon Properties

Defensive: Once per day, as an immediate action, if a melee attack against the player would hit, the attacker must reroll and take the lowest result instead.

Recharge Method For Magic Items

Break a piece of it off.


Injury, Disease, Curses, and Madness

Zero HP Injuries

Coming so close to death has affected your ability to remain focused in combat. You must make a DC 10 Con saving throw before casting any spell. A failure may cause a wild magic surge. You go back to normal after a long rest.

Diseases

Desert Fever - Skin takes on a red tinge, fever & bouts of cold sweat. Treat unusually warm or cold weather as hazardous temperatures. Often a physical ailment caused by interacting with malicious djinn magic. May be transmitted orally.

Curses

The player is cursed to look down at the ground; they can no longer make eye contact with others, unless they are able to look down on them...

Hallucinations

The last person or monster you killed is back and its coming for you.

Insanity Effects

The afflicted has made a startling realization: everyday is a different holiday! And they mean to celebrate the holiday with the most passion and fervor ever seen. (modified: changed condition)

Indefinite Madnesses

I burst out in random bouts of laughter, crying, or screaming, and I just can’t help it.


Local Events

Local Fair Activity

A Sparring Ring. Locals can take out whatever frustration theyve had on each other over the past year here!

A Fortune Teller

The thoughts you have had but not put into action are leading you down a path to your own undoing


Long Rests

Long Rest Events

The night has been particularly dry, you wake up with cracked, bleeding lips and a dry thirst.

You Wake Up Without

Hope


Encounters

Non Combat Urban Encounters

Baker calling out, claiming to have the most delicious bread in the realm, but is clearly selling rocks. Customers dont seem to care and are paying the high price for it.

Social Encounters On The Road

A wounded soldier, limping along on crutches.

Beach Encounters

The water withdraws, the horizon swells. A tidal wave is coming.

Scary Forest Encounters

As the party walks through the forest, a strange figure suddenly drops from the trees in front of them- upon inspection, it is an effigy in the rough shape of a man, made of wooden boughs and leaves. This happens twice more as they walk. The fourth time, the figure drops down again, but anyone going to clear it away finds that it is actually the corpse of a man this time, with branches lashed to his limbs and a grisly smile on his face…

Nordic Viking Encounters

You stumble onto an empty dragon horde cave that is camp to a raiding party of Duergar. They think you’d make excellent slaves.

Desert Encounters

Each player has to make a CR 17 Perception save. On a fail, they see a large lake, with crystal clear waters, surrounded by a couple meters of vegetation. It’s all a mirage, though, and the lake is actually quicksand.

Jungle Encounters

You come upon a moss covered statue, fallen and showing the decay of centuries. A group of lemurs huddles together underneath to wait out the sudden downpour.


Roleplaying

Warm Up Roleplaying Questions For Players

What does your character hope for the afterlife?


Character Building

Character Background

After your town was razed and everyone you knew died, you woke up in the middle of the ashes. Something, for some reason, kept you alive, and a life of adventure might give you the opportunity to find out what and why.

Dwarven Clans

The Kharakbast

Aasimar Traits

Peoples allergies clear up near you.

Dwarven Traits

Occasionally trips over his beard, then angrily insists that that is an attractive feature back under the mountain.

Dragonborn Traits

They are covered in a sparkly paint that magically changes colour every few minutes, making it impossible to tell what their natural colour is.

Unique Elven Traits

The Elves were sent down from the heavens to see that intelligent life would flourish on the planet but, were abandoned by those who sent them. The Elves through generations eventually forgot some of the reason they’re there but always remembered, they were abandoned.


NPC Building

Interesting Boss Mechanics

Some amorphous creature that is under the permanent effect of a mirror image spell that refreshes after all images are dispersed (which could be flavored as overlapping images of the same figure, or many different figures, like nightmares, occupying the same space). The trick is to use area of effect spells, or somehow marking the real creature on a successful hit. For instance, striking the creature with a dagger tied to an immovable rod will pin down the real creature and prevent it from shifting around, rendering the mirror mages useless.

Annoying Unhelpful NPCs

A bridgekeeper roused from sleep who promises to lower the drawbridge. He disappears inside the gatehouse and does not return. ”Yeah, yeah, hold on.”

Civilian Warforged

BlackTar: provides illicit injectables to any cash paying patron. Sets dosages correctly, unless the patron tries to dupe him, in which case he either over or underdoses depending upon the degree of the violation.

Shopkeepers and Merchants

A very articulate bald man with glasses. He has an obscene amount of knowledge on the most useless things, like music and technology. Hes a comedian with a small food business on the side. He has a short and sweet wife who makes the delicious food that he sells. They have two long hair cats, who they call their sons. They use strange words and phrases that nobody else understands, like acquiesce and get dusted.

Maximum Security Prisoners

Tabitha Binks - A Tabaxi Rogue. An orphan growing up on the coast, she quickly fell in with the Revelry pirates. Tabitha learned to use her claws as lockpicks and may teach other Tabaxi how to as well. She was caught at sea after ambushing a wealthy fur trader.


Magic Stuff

Unique Magical Services

VSM Arcade - a team of wizards have mastered the Programmed Illusion spell and have essentially turned their workshop into a VR arcade for PCs. They can fight hordes of monsters (or DM can get more creative with what they can do) and perform spells and abilities without cost or rest without being in any actual danger. Costs 10gp per hour.

Summoning Mishaps

Your summon worked, but it looks like a hybrid of what you intended and a (d6): 1. human; 2. preying mantis; 3. gorilla; 4. shark; 5. squid; 6. bull.

Teleportation Mishaps

The party’s bodies and equipment make it to the destination but their souls are left behind, their bodies become dormant until their souls (now in ghosts form) can make it back to their bodies.

Wild Magic Surges

All the players randomly change bodies for 1d4 rounds.


Other

Detect Thoughts Results

Noble Ball Gossip

The respectable noble family of ____ has not allowed one of their daughters out of the house in months. Some say they can hear screaming in one of the spires of their home.

Riddles and Answers

An untiring servant it is, carrying loads across muddy earth. But one thing that cannot be forced, is a return to the place of its birth. Answer: River.

Murder Mystery Plot Hooks

Seemingly out of nowhere, a screaming body comes plummeting towards the ground. It appears to have maybe been aimed at someone...

Ridiculous Famous Legends

Ever heard of the head of Froja? Well there once was a wizard called Froja who got sentenced to death for using black magic. He managed to break free and sneak into the library of the mage academy. He found a spell in the forbidden books which grants eternal life. After he casted the spell he went back to the Major of the city and demanded his freedom. They refused. Put him in jail and chopped of his head next day. Well, hes still alive today. They keep his head in the Academy as a training object for young students.