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DND Resources. Easy as duck.
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A door made of glass with several bells hanging from both sides. Any intruders would definitely regret smashing it and alerting the dungeon monsters.
You enter a small room and your steps echo. Looking about, you're uncertain why, but then a wall vanishes and reveals an enormous chamber. The wall was an illusion and whoever cast it must be nearby!
A picture of a gelatinous cube eating a person.
In memory of Kevliss the Unrestful. His works completed, may he finally find rest.
Sweeps - An animated broomstick that serves drinks and cleans the tavern 24/7. This would be extremely advantageous if he werent so incredibly clumsy. He was made by the previous owner and now the current owners dont know how to get rid of him.
I once ambushed a mimic with my disguise.
Nepason Burke - An Eldritch knight and half of Burke and Habbes, a famous adventuring duo from twenty years ago. Eprim Habbes is now a Lord and a General. Burke has chosen the quiet life, and seems content with his choice.
Adam the Easygoing - A relaxed song telling the tale of the titular Adam, a large, pudgy human paladin with an odd knack for befriending those he defeated in combat.
Never wake a sleeping Gnome. Im not kidding about this. Sure, you know not to wake a Barbarian, liable to get your arms chopped off, but Gnomes are worse. They can cast spells before theyre fully awake, see? Still half dreaming. You havent regretted a decision quite like getting polymorphed first thing in the morning.
Belbuck: A transulent green, spearmint beer favored by halflings.
Ice cream. Cooled by a business savvy winter wolf who is partners with the taverns ex adventurer owner.
Amaranth biscuits yield a subtle nutty flavor that goes well with many spreads.
Cave Fisher Sushi: As some of you may know, Cave Fisher blood ignites if exposed to flame or excess heat, therefore the best way to prepare it is to cut the meat into sushi sized pieces and drain as much blood as possible from the flesh before igniting and letting the excess blood burn off, lightly flaming the sushi for perfect preparation. Serve on Sushi rice with soy sauce.
A Tabaxi hunter set up in the corner offers to sell the party wild pheasants and other game birds for the Tavern cook to make.
A not-quite-right young man with ambitions to become a psychologist. Asks far too many personal questions, then goes off on rants about what he thinks shaped his guests to the people they are today. Total quack psychologist, doesnt know what hes saying at all.
A hidden underground elf City, not drow, just wood elves who would prefer to be left alone. They mostly hunt but they also sell beautiful bone and wood carvings in nearby towns. Their City was once a valley, but, using their druid and ranger members, they had trees grow over the top. Now noon is as twilight, and twilight is as night.
You gain a halo of fire or hellish light.
Fates Hair: a flowering plant with long sinewy fibers much like hair inside the flower. When consumed you feel intense euphoria, and have a type of clairvoyance leading you to the next noteworthy encounter fate has planned for you- ahead of schedule. But, is it accurate or merely a hallucination?
You gain a mild fear of arrows.
A grove with 12-feet-tall lilies. A DC13 perception check allows one to hear noises coming from inside one such lily. Upon inspection, an elven couple is inside the flower having fun in the pollen.
A tree along the side of the path has been grown into an unnatural pattern. The trunk has split into several branches, the outermost forming a diamond shape, and the inner ones forming holes around on another in a sort of weaving pattern. The branches all recombine to form the trunk after the diamond pattern and the rest of the tree appears to be normal.
Lady of Black Waters
It is raining cats and dogs. All the meowing and barking is going to get annoying very quickly. The cats and dogs that land on deck seem ready to go to war.
An orc scout ship is seen in the distance, traveling fast towards the ship.
It’s raining men.
Doppelganger Rain: The party caught in this weird rain is forced to fight a doppelganger of themselves. The duplicates disappear when the rain ends, so running is an option.
Some living beings have shadowy black sandglasses floating over their heads, counting down their time until death. By investigating the sandglasses, you may occasionally be forewarned of impending localized mass deaths or take action to prevent someones premature death. You cannot see your own sandglass nor those of your companions, but you absolutely know they are there, counting.
The Lost Battle Standard of Vandria Gilmadrith: Elves are drawn to this banner which doubles as a war hammer with an extra long handle. The divine nature of this artifact means different spell effects can occur. Stories tell of clouds of fire obliterating armies, or a ray of light has smote ruin from across the battlefield. Destroyed by: The core of the standard is corruptible with the essence of an elven god of a chaotic alignment.
Necklace of Purity: This necklace glows faintly at all times unless the user is non-good alignment, is diseased, is cursed, or has stolen items on them.
A round, flat disk that, when thrown, will create a minor illusion to distract from looking at the thrower’s direction. The harder the rogue is able to throw the disk, the greater the distraction.
Wild Root: When planted overnight near your camp it spawns thorned vines that encumber any enemies near the side of the camp you plant it on. In the morning the runners and vines dry and you can dig up the tubers for breakfast and keep a couple for the next time you go camping. The night air smells of jasmine.
Perfect Stillness - This strange instrument appears to make no sound when played; however, all those listening become hyper-aware of all of the sounds around them.
Turtle Shell Lyre: Stringed instrument, beautiful but finicky. A good performance with this sounds twice as nice, but a poor one is insultingly bad.
A chalk line drawn on the floor with the words minimum safe distance drawn in front of a (cage, glowing crystal, strange device, strange plant).
A dagger made of a strange black metal with blood red runes, rest on a small alter held up by skulls.
A skull that produces a constant flow of ash from its sockets; produces one pound of ash per minute.
A pair of ornate chessboards with pieces made of ivory. The pieces are enchanted to move via vocal commands and any move on one board is mirrored on the other. The possession of a prince and princess of two opposite, warring states.
Convergence of Eigen-Tensor Continuations in Infinite Dimensional Kismet-Hazard Prognostications
A small smooth stone that seems to hum and vibrate when near a rakshasa.
A small pouch of nuts and dried meats.
Huge Frog
Havel’s Handy Hoppers: A bag of caltrops that bounce around like rubber balls once thrown.
Food: hardtack and moldy cheese for destitute low ranks, wine and a small delicacy for higher rank.
A large alembic which is currently distilling a medium ochre jelly.
Arrow of Delay - when fired the arrow freezes in place mid-air, thawing one round later and targeting the original targeted location. In addition to normal damage, on a hit the target is frozen in time for one round, unable to take any actions.
Mask of Brutality - This mask resembles a growling devils face shaped from a single piece of a dark grey metal, save that the eyes and mouth are covered by bars like a prison cell. The mask, when put on, immediately deals 1d8 damage to the wearer as sharp needles pierce the skull and begin pumping a potent alchemical mixture of growth hormones and other substances into the cranial cavity, fiendish in nature. 2d6 rounds afterwards, the wearer gains a +5 boost to STR as their muscles bulge and swell, and their bones thicken. However, the mixture introduced into the wearers body results in an equal penalty to INT, reducing the wearer to a drooling, beastly hulk. Removing the mask deals 2d8 damage to the wearer as the needles tear free of the skull; the effects of the mask wear off after a long rest.
Rune of Safety: Renders the edges/points of the weapon dull when children touch the weapon.
Spirit Binding: Two times per long rest, a creature slain by the weapon can be raised as a ghost controlled by the wielder.
Bring the item to somewhere it has never been.
You suffer from intense dizziness, and must make a DC 10 saving throw or fall prone.
Beard Agnosia - You lose the ability to recognize a beard. You have great difficulty recalling or describing a beard, or noticing that somebody has grown or shaved a beard. In advanced cases, sufferers of beard agnosia can be looking at themselves in the mirror and be unable to tell whether they just shaved off their beard or theyve gone a month without shaving it. Fortunately, this disease is less common in men than women. Unfortunately, it is more common in dwarves.
Curse of Popularity - In populated area with non-hostile NPCs, everyone knows who you are and will not leave you alone. Roll a charisma check/save (DC varies). If failed, you are viewed in an unfavorable light. If passed, you are viewed in a favorable one.
Everything is a mimic. Make a wisdom saving throw whenever you are entering a room. On a failed save, attack a random piece of furniture. After rolling 5 saving throws, lose this condition. Reapply the condition if you actually attack a real mimic.
The affected person seems to think they have switched bodies with the first person they see every day.
I can’t remember large portions of my previous life, and I’m not sure I can trust what I do remember.
Midsommar Maypole: Here, drink this. Bad things start happening.
The mother has disguised herself. Her babe is lost and will not return. She will nurse no other.
A vicious storm begins to brew in the area. Raging winds and torrential rain begin to fall.
Nose
A young nobleman is trying to beat his drinking habit. He wants you to stay with him and not let him drink.
A Green Hag, offering a reward for revenge on those who tricked her.
Mud slurries obscenely here. A water elemental and an earth elemental in a forbidden tryst. They’ll offer a modest bribe to get you to forget what you’ve seen, but plot sudden, stalking violence if you try to haggle or refuse. Don’t trust sand or saltwater after you’ve provoked them.
Crows are screaming at each other as the party enters the woods. Increasingly, the screams sound like words, demanding blood.
A young man claims to be the son of Odin and is backing up that claim by conquering nearby townships. He wields a +3 spear that flies back into his hand after he throws it and give him True Sight (it’s a relic he found)
The party comes across a sand filled Warforged. Cleaning it out results in it coming to life and becoming your body guard.
A cracked and erroded stone alter has been left to the jungles growth, creepers cover almost all of the blood stained stone.
Your father was a blacksmith, but hes not truly your father. Your mother cheated on him years ago and he knows it. Whether its true or not youll never know. He hates you for it nonetheless. He did the bare minimum a father needed to do until you were old enough then kicked you out despite your mothers pleas. You stole the greataxe(or preferred weapon) he was withholding until the customer paid and left your old life behind.
The Dûnhark
If you ask a direct and honest question, people are made visibly uncomfortable by telling you a lie or hearing one being told.
Wont eat anything that is not Dwarven Cuisine.
The dragonborn has dry patches of grey scales that occasionally sluff off.
Elven books are circular, with pages fixed around a central spine like spokes of a wheel. They therefore have no beginning or end, and are kept in wooden cases to prevent damage.
Alas poor Yorick - The skeleton boss has no head of its own. Instead it uses the skulls of others as a substitute. When it wears someone elses skull, the boss gets all of their abilities and their appearance. Taking enough damage causes the bosss current skull to explode. The boss should cycle through several different classes, helped by minions bringing hidden skulls. Eventually it runs out of skulls and attempts to flee, but like the proverbial chicken with its head cut off, cant tell where it is going.
An incompetent shepherd who has blocked the road with sheep for several miles. ”Sorry, they kinda do their own thing.”
Hitch: A mobile hitching post that provides horses with water, oats, and salt licks. Their body rotates 360 at the waist. They have four spidery legs. Each leg can extend 5 ft. above the knee and the knees can lock in place at 90 degrees to create up to four (intersecting) hitching posts.
Armiton, very calm minded human who sells the crops he grows on his farm. His workers are all homunculi.
Clara - A human paladin. Recruited into the military, she was driven mad by the trauma of war and turned oathbreaker. Jailed for the same incident as Axe Hands, having used her healing abilities to keep their victim from bleeding out after being dismembered. Lives to see people suffer but remembers enough of her pre-oathbreaker life to maintain a kind, innocent facade when it suits her.
Supernatural Tracker - For a small sum, a local druid offers to track anyone of your choosing in the local forests. He employs creatures on land and air to stealthy track a target for up to 24 hours. A scribe will transpose the animals description and location of the events on paper for a small extra fee.
A small mist appear that follows the summoner for 1d4 days. It is completely harmless but every9ne that passes through it starts coughing.
You each end up with a familiar that guided you out of a pocket dimension while in transit.
The target is effect by the same spell twice. The caster still uses one spell slot. If the first casting is within the casters control (ploy morph, alter self), the second effect is totally random.
I heard she is redecorating her home for the third time this year!
When one does not know what it is, then it is something. When one knows what it is, then it is nothing. Answer: A riddle.
In a locked basement, in an abandoned house, a skeleton/corpse is found starved to death. In their own words, carved into the walls they wrote who their killer is, but time has worn it away. Finding out would depend on finding the identity of the prisoner and discovering their history in the town.
Beware of the Merminotaurs! They will sink ships without warning and eat their captives. Some folk will tell thee theres no such beast, but Ive seen em! Half-shark, Half Minotaur, they are, and terribly deadly!